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Tuesday, December 6, 2022
HomeApplemacos - Has Apple already eliminated OpenGL assist from OSX Monterrey?

macos – Has Apple already eliminated OpenGL assist from OSX Monterrey?


My team develops an application that uses OpenGL and some users that have updated already to this version get a native crash when these functions are called:

GL.GetInteger(GetPName.FramebufferBinding, out var framebuffer);
GL.GetInteger(GetPName.StencilBits, out var stencil);
GL.GetInteger(GetPName.Samples, out var samples);

We are wondering what's the problem, since in previous versions, everything worked as expected.

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